Lines Matching full:ndc_pos
410 vec2 ndc_pos = 0.5 * (1.0 + gl_Position.xy / gl_Position.w);
411 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);
471 vec2 ndc_pos = 0.5 * (1.0 + gl_Position.xy / gl_Position.w);
472 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);
575 vec2 ndc_pos = 0.5 * (1.0 + gl_Position.xy / gl_Position.w);
576 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);