Lines Matching refs:a_position
177 attribute vec4 a_position;
182 gl_Position = matrix * a_position;
214 attribute vec4 a_position;
220 gl_Position = matrix * a_position;
248 attribute vec4 a_position;
251 gl_Position = matrix * a_position;
284 attribute vec4 a_position;
294 gl_Position = matrix[quad_index] * a_position;
304 attribute vec4 a_position;
307 gl_Position = a_position;
308 v_texCoord = (a_position.xy + vec2(1.0)) * 0.5;
342 attribute TexCoordPrecision vec4 a_position;
350 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
356 attribute TexCoordPrecision vec4 a_position;
362 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
399 attribute TexCoordPrecision vec4 a_position;
409 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
458 attribute TexCoordPrecision vec4 a_position;
470 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
514 attribute TexCoordPrecision vec4 a_position;
522 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
562 attribute TexCoordPrecision vec4 a_position;
574 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
615 attribute vec4 a_position;
621 gl_Position = matrix * a_position;