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Lines Matching refs:v_texCoord

180     varying TexCoordPrecision vec2 v_texCoord;
183 v_texCoord = a_texCoord;
217 varying TexCoordPrecision vec2 v_texCoord;
221 v_texCoord = a_texCoord * texScale;
290 varying TexCoordPrecision vec2 v_texCoord;
296 v_texCoord = a_texCoord * texTrans.zw + texTrans.xy;
305 varying TexCoordPrecision vec2 v_texCoord;
308 v_texCoord = (a_position.xy + vec2(1.0)) * 0.5;
465 varying TexCoordPrecision vec2 v_texCoord;
481 v_texCoord = (pos.xy + vec2(0.5)) * texTrans.zw + texTrans.xy;
519 varying TexCoordPrecision vec2 v_texCoord;
523 v_texCoord = pos.xy * vertexTexTransform.zw + vertexTexTransform.xy;
569 varying TexCoordPrecision vec2 v_texCoord;
585 v_texCoord = pos.xy * vertexTexTransform.zw + vertexTexTransform.xy;
619 varying TexCoordPrecision vec2 v_texCoord;
622 v_texCoord =
704 varying TexCoordPrecision vec2 v_texCoord;
708 vec4 texColor = TextureLookup(s_texture, v_texCoord);
718 varying TexCoordPrecision vec2 v_texCoord;
724 vec4 texColor = TextureLookup(s_texture, v_texCoord);
739 varying TexCoordPrecision vec2 v_texCoord;
743 vec4 texColor = TextureLookup(s_texture, v_texCoord);
753 varying TexCoordPrecision vec2 v_texCoord;
757 vec4 texColor = TextureLookup(s_texture, v_texCoord);
796 varying TexCoordPrecision vec2 v_texCoord;
801 vec4 texColor = TextureLookup(s_texture, v_texCoord);
812 varying TexCoordPrecision vec2 v_texCoord;
817 vec4 texColor = TextureLookup(s_texture, v_texCoord);
829 varying TexCoordPrecision vec2 v_texCoord;
832 vec4 texColor = TextureLookup(s_texture, v_texCoord);
842 varying TexCoordPrecision vec2 v_texCoord;
845 gl_FragColor = TextureLookup(s_texture, v_texCoord);
854 varying TexCoordPrecision vec2 v_texCoord;
858 vec4 texColor = TextureLookup(s_texture, v_texCoord);
869 varying TexCoordPrecision vec2 v_texCoord;
872 vec4 texColor = TextureLookup(s_texture, v_texCoord);
907 varying TexCoordPrecision vec2 v_texCoord;
911 vec4 texColor = TextureLookup(s_texture, v_texCoord);
953 varying TexCoordPrecision vec2 v_texCoord;
958 clamp(v_texCoord, 0.0, 1.0) * fragmentTexTransform.zw +
976 varying TexCoordPrecision vec2 v_texCoord;
981 clamp(v_texCoord, 0.0, 1.0) * fragmentTexTransform.zw +
1028 varying TexCoordPrecision vec2 v_texCoord;
1035 vec4 texColor = TextureLookup(s_texture, v_texCoord);
1037 vec2(maskTexCoordOffset.x + v_texCoord.x * maskTexCoordScale.x,
1038 maskTexCoordOffset.y + v_texCoord.y * maskTexCoordScale.y);
1086 varying TexCoordPrecision vec2 v_texCoord;
1090 vec4 texColor = TextureLookup(s_texture, v_texCoord);
1092 vec2(maskTexCoordOffset.x + v_texCoord.x * maskTexCoordScale.x,
1093 maskTexCoordOffset.y + v_texCoord.y * maskTexCoordScale.y);
1153 varying TexCoordPrecision vec2 v_texCoord;
1157 vec4 texColor = TextureLookup(s_texture, v_texCoord);
1164 vec2(maskTexCoordOffset.x + v_texCoord.x * maskTexCoordScale.x,
1165 maskTexCoordOffset.y + v_texCoord.y * maskTexCoordScale.y);
1214 varying TexCoordPrecision vec2 v_texCoord;
1218 vec4 texColor = TextureLookup(s_texture, v_texCoord);
1273 varying TexCoordPrecision vec2 v_texCoord;
1282 vec4 texColor = TextureLookup(s_texture, v_texCoord);
1289 vec2(maskTexCoordOffset.x + v_texCoord.x * maskTexCoordScale.x,
1290 maskTexCoordOffset.y + v_texCoord.y * maskTexCoordScale.y);
1337 varying TexCoordPrecision vec2 v_texCoord;
1345 float y_raw = TextureLookup(y_texture, v_texCoord).x;
1346 float u_unsigned = TextureLookup(u_texture, v_texCoord).x;
1347 float v_unsigned = TextureLookup(v_texture, v_texCoord).x;
1399 varying TexCoordPrecision vec2 v_texCoord;
1408 float y_raw = TextureLookup(y_texture, v_texCoord).x;
1409 float u_unsigned = TextureLookup(u_texture, v_texCoord).x;
1410 float v_unsigned = TextureLookup(v_texture, v_texCoord).x;
1411 float a_raw = TextureLookup(a_texture, v_texCoord).x;
1521 varying vec2 v_texCoord;
1530 clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy;