Lines Matching full:priority
294 // where top-priority tiles are initialized.
372 // Get the active priority and bin.
373 TilePriority active_priority = tile->priority(ACTIVE_TREE);
376 // Get the pending priority and bin.
377 TilePriority pending_priority = tile->priority(PENDING_TREE);
447 // Bump up the priority if we determined it's NEVER_BIN on one tree,
471 // the priority to be NOW_AND_READY_TO_DRAW_BIN, even if HIGH_PRIORITY_BIN
474 // priority.
479 // Insert the tile into a priority set.
690 // Allow lower priority tiles with initialized resources to keep
726 // or any higher priority tile. Preventing tiles that fit into memory
727 // budget to be rasterized when higher priority tile is oom is
729 // 1. Tile size should not impact raster priority.
806 // are added in order of priority, highest priority task first.
962 if (tile->priority(ACTIVE_TREE).distance_to_visible_in_pixels == 0)