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Lines Matching refs:bin

26 // Memory limit policy works by mapping some bin states to the NEVER bin.
90 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
113 // Determine bin based on three categories of tiles: things we need now,
141 // Soon bin if we are within backfling-guard, or under both the time window
360 // For each tree, bin into different categories of tiles.
372 // Get the active priority and bin.
376 // Get the pending priority and bin.
387 // Adjust pending bin state for low res tiles. This prevents
393 // Adjust bin state based on if ready to draw.
397 // Adjust bin state based on if active.
408 // Compute combined bin.
415 // The bin that the tile would have if the GPU memory manager had
423 mts.bin = kBinPolicyMap[memory_policy][combined_bin];
428 mts.bin = tree_bin[ACTIVE_TREE];
433 mts.bin = tree_bin[PENDING_TREE];
453 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
454 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
465 if (mts.bin == NEVER_BIN) {
477 : mts.bin;
671 if (mts.bin == NEVER_BIN) {