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Lines Matching refs:Transform

58   gfx::Transform inverse_screen_space_transform(
59 gfx::Transform::kSkipInitialization);
72 const gfx::Transform& transform) {
77 // surface after applying |transform|. If this is true, then apply |transform|
78 // to each rect within |region| in order to transform the entire Region.
81 if (!transform.Preserves2dAxisAlignment())
90 MathUtil::MapQuad(transform, gfx::QuadF(rects.rect()), &clipped);
93 DCHECK(!clipped); // We only map if the transform preserves axis alignment.
175 gfx::Transform inverse_new_target_screen_space_transform(
176 // Note carefully, not used if screen space transform is uninvertible.
177 gfx::Transform::kSkipInitialization);
195 gfx::Transform old_target_to_new_target_transform(
243 const gfx::Transform& surface_transform,
446 DCHECK(!clipped); // We only map if the transform preserves axis alignment.
501 const gfx::Transform& draw_transform,
524 gfx::Transform inverse_draw_transform(gfx::Transform::kSkipInitialization);
550 const gfx::Transform& draw_transform,
573 gfx::Transform inverse_draw_transform(gfx::Transform::kSkipInitialization);
623 gfx::Transform draw_transform =
626 gfx::Transform inverse_draw_transform(gfx::Transform::kSkipInitialization);