Lines Matching full:accelerated
1018 // If we are not accelerated rendering, then this is a stale swapbuffers from
1486 // layout() because it may have switched us to accelerated compositing.
1643 // Software FPS tick for performance tests. The accelerated path traces the
1648 } else { // Accelerated compositing path
1806 // When not in accelerated compositing mode, in certain cases (e.g. waiting
1809 // going to switch to accelerated compositing, the GPU process may need
1892 // Accelerated FPS tick for performance tests. See throughput_tests.cc.
1936 // important for the accelerated compositing case. The option of simply