Lines Matching refs:Display
11 #include "ui/gfx/display.h"
24 // Note that this class does not represent an individual display connected to a
25 // computer -- see the Display class for that. A single Screen object exists on
71 virtual std::vector<gfx::Display> GetAllDisplays() const = 0;
73 // Returns the display nearest the specified window.
74 virtual gfx::Display GetDisplayNearestWindow(NativeView view) const = 0;
76 // Returns the display nearest the specified point.
77 virtual gfx::Display GetDisplayNearestPoint(
80 // Returns the display that most closely intersects the provided bounds.
81 virtual gfx::Display GetDisplayMatching(
84 // Returns the primary display.
85 virtual gfx::Display GetPrimaryDisplay() const = 0;
87 // Adds/Removes display observers.