Lines Matching full:image
18 // Encapsulates an image that can be bound to a texture, hiding platform
24 // Destroys the image.
27 // Get the size of the image.
30 // Bind image to texture currently bound to |target|.
33 // Release image from texture currently bound to |target|.
42 // Called before the texture image data will be modified.
45 // Called after the texture image data has been modified.
48 // Indicate that image should be released after use.
52 // Create a GL image for a window.
55 // Create a GL image for a GPU Memory buffer.