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Lines Matching refs:Transform

23 #include "ui/gfx/transform.h"
981 void RotateCounterclockwise(gfx::Transform* transform) {
982 transform->matrix().set3x3(0, -1, 0,
987 void RotateClockwise(gfx::Transform* transform) {
988 transform->matrix().set3x3( 0, 1, 0,
1988 gfx::Transform transform;
1989 RotateCounterclockwise(&transform);
1990 transform.matrix().set(1, 3, 500.0);
1991 v1->SetTransform(transform);
2022 gfx::Transform transform(v1->GetTransform());
2023 RotateCounterclockwise(&transform);
2024 transform.matrix().set(1, 3, 500.0);
2025 v1->SetTransform(transform);
2044 transform = v2->GetTransform();
2045 RotateClockwise(&transform);
2046 transform.matrix().set(0, 3, 100.f);
2047 v2->SetTransform(transform);
2066 v1->SetTransform(gfx::Transform());
2067 v2->SetTransform(gfx::Transform());
2074 transform = v1->GetTransform();
2075 RotateClockwise(&transform);
2076 transform.matrix().set(0, 3, 30.f);
2077 v3->SetTransform(transform);
2080 transform = v2->GetTransform();
2081 transform.matrix().set(0, 0, 0.8f);
2082 transform.matrix().set(1, 1, 0.5f);
2083 v2->SetTransform(transform);
2102 v1->SetTransform(gfx::Transform());
2103 v2->SetTransform(gfx::Transform());
2104 v3->SetTransform(gfx::Transform());
2111 transform = v3->GetTransform();
2112 RotateClockwise(&transform);
2113 transform.matrix().set(0, 3, 30.f);
2117 gfx::Transform scale;
2119 transform.ConcatTransform(scale);
2120 v3->SetTransform(transform);
2123 transform = v2->GetTransform();
2124 transform.matrix().set(0, 3, 10.f);
2125 transform.matrix().set(1, 3, 10.f);
2126 v2->SetTransform(transform);
2167 gfx::Transform transform;
2168 RotateCounterclockwise(&transform);
2169 transform.matrix().set(1, 3, 50.f);
2170 child->SetTransform(transform);
2302 // Tests conversion methods with a transform.
2310 // View used to test a rotation transform.
2319 gfx::Transform transform;
2320 transform.Scale(3.0, 4.0);
2321 child->SetTransform(transform);
2324 transform.MakeIdentity();
2325 transform.Scale(5.0, 7.0);
2326 child_child->SetTransform(transform);
2330 transform.MakeIdentity();
2331 RotateClockwise(&transform);
2332 child_2->SetTransform(transform);
2336 gfx::Transform transform;
2337 transform.Translate(110.0, -110.0);
2338 transform.Scale(100.0, 55.0);
2339 transform.Translate(1.0, 1.0);
2342 const SkMatrix& matrix = transform.matrix();
2353 gfx::Transform transform;
2354 transform.Translate(1.0, 1.0);
2355 gfx::Transform t2;
2357 gfx::Transform t3;
2359 transform.ConcatTransform(t2);
2360 transform.ConcatTransform(t3);
2363 const SkMatrix& matrix = transform.matrix();
2500 gfx::Transform t;
2538 gfx::Transform t2;
2548 gfx::Transform t1;
3107 gfx::Transform transform;
3108 transform.Scale(2.0, 2.0);
3109 v1->SetTransform(transform);
3256 // Makes sure a transform persists after toggling the visibility.
3259 gfx::Transform transform;
3260 transform.Scale(2.0, 2.0);
3261 view->SetTransform(transform);
3272 // Verifies a transform persists after removing/adding a view with a transform.
3275 gfx::Transform transform;
3276 transform.Scale(2.0, 2.0);
3277 view->SetTransform(transform);
3281 EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0));
3289 EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0));