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Lines Matching full:character

49  * Tests for US-ASCII characters belonging to character classes
247 /* sourceIndex=-1 if the current character began in the previous buffer */
276 /* write directly encoded character */
300 * The base64 sequence ends with any character that is not in the base64 alphabet.
315 * base64Value==-1 for any legal character except base64 and minus sign, or
320 * the current (possibly illegal) character next time through.
346 /* current character is illegal, deal with it here */
350 /* un-read the current character in case it is a plus sign */
533 /* un-read this character and switch to Unicode Mode */
558 /* trick: back out this character to make this easier */
563 /* write remaining bits for the previous character */
586 * base64 this character:
587 * Output 2 or 3 base64 bytes for the remaining bits of the previous character
588 * and the bits of this character, each implicitly in UTF-16BE.
591 * character to the next. The actual 2 or 4 bits are shifted to the left edge
797 * 1) UTF-7 uses the "+" character for shifting; this conflicts with
801 * 2) UTF-7's encoding is BASE64 which uses the "/" character; this
816 * and 0x27-0x7e. The character "&" (0x26) is represented by the two-
823 * character which can represent itself.
835 * Tests for US-ASCII characters belonging to character classes
931 /* sourceIndex=-1 if the current character began in the previous buffer */
959 /* write directly encoded character */
983 * The base64 sequence ends with any character that is not in the base64 alphabet.
1230 /* un-read this character and switch to Unicode Mode */
1255 /* trick: back out this character to make this easier */
1260 /* write remaining bits for the previous character */
1281 * base64 this character:
1282 * Output 2 or 3 base64 bytes for the remaining bits of the previous character
1283 * and the bits of this character, each implicitly in UTF-16BE.
1286 * character to the next. The actual 2 or 4 bits are shifted to the left edge