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90  * which constructs a Unicode string from an invariant-character char * string.
91 * About invariant characters see utypes.h.
94 * (where the empty string "" indicates invariant-character conversion).
106 * They work only for strings that contain "invariant characters", i.e.,
133 * They work only for strings that contain "invariant characters", i.e.,
254 * which constructs a Unicode string from an invariant-character char * string.
1488 * All characters must be invariant (see utypes.h).
1548 * Recommendation: For invariant-character strings use
1559 * then a simple conversion is performed on the codepage-invariant
1560 * subset ("invariant characters") of the platform encoding. See utypes.h.
1582 * Recommendation: For invariant-character strings use
1594 * then a simple conversion is performed on the codepage-invariant
1595 * subset ("invariant characters") of the platform encoding. See utypes.h.
2969 * For ASCII (really "invariant character") strings it is more efficient to use
2971 * For ASCII (invariant-character) string literals, see UNICODE_STRING and
3007 * then a simple conversion is performed on the codepage-invariant
3008 * subset ("invariant characters") of the platform encoding. See utypes.h.
3009 * Recommendation: For invariant-character strings use the constructor
3026 * then a simple conversion is performed on the codepage-invariant
3027 * subset ("invariant characters") of the platform encoding. See utypes.h.
3028 * Recommendation: For invariant-character strings use the constructor
3066 * Constructs a Unicode string from an invariant-character char * string.
3067 * About invariant characters see utypes.h.
3070 * (where the empty string "" indicates invariant-character conversion).
3082 * @param src String using only invariant characters.
3194 * and also invariant conversion.
3422 * then a simple conversion is performed on the codepage-invariant
3423 * subset ("invariant characters") of the platform encoding. See utypes.h.