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Lines Matching refs:Texture

52 import com.jme3.texture.Texture;
53 import com.jme3.texture.Texture.WrapMode;
59 * Uses the terrain's lighting texture with normal maps and lights.
95 // First, we load up our textures and the heightmap texture for the terrain
97 // TERRAIN TEXTURE material
107 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
109 // GRASS texture
110 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
115 // DIRT texture
116 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
121 // ROCK texture
122 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
127 // BRICK texture
128 Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
133 // RIVER ROCK texture
134 Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
140 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
142 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
144 Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
236 // planar textures don't use the mesh's texture coordinates but real world coordinates,
237 // so we need to convert these texture coordinate scales into real world scales so it looks
257 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
258 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
259 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
260 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
261 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
262 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");