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74  * additionally handle <em>NormalMap</em> and <em>SpecularMap</em> as secondary maps.</p>
139 * Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the atlas.
145 Texture normal = getMaterialTexture(geometry, "NormalMap");
157 addTexture(diffuse, "NormalMap", keyName);
460 * Create a texture atlas for the given root node, containing DiffuseMap, NormalMap and SpecularMap.
504 Texture normalMap = atlas.getAtlasTexture("NormalMap");
509 if (normalMap != null) {
510 mat.setTexture("NormalMap", normalMap);