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156 field, and a 'diffuse image' (angle) that fills a large amount of
160 stereo*. Angle information represents diffuse sound fields, such as
206 trivial before or after quantization to represent an angle/magnitude
211 <p>Given a magnitude and angle, we recover left and right using the
217 if(angle>0){
219 B=magnitude-angle;
222 A=magnitude+angle;
225 if(angle>0){
227 B=magnitude+angle;
230 A=magnitude-angle;
238 and an angle of -2 as follows:</p>
270 <p>We can remap and A/B vector using polar mapping into a magnitude/angle
273 in the angle vector. Encoding these vectors independently with
276 magnitude and angle vectors. The most obvious is that the amplitude
277 of the angle is bounded by its corresponding magnitude value.</p>
280 model being able to compress magnitude and angle simultaneously. For
286 matching magnitude and angle values.</p>
344 angle vector; above 4kHz it's generally quite safe to quantize noise
355 resolution overall) and quantizing the angle vector to one of only