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Lines Matching full:redzone

261   // Redzone used for stack and globals is at least 32 bytes.
262 // For scales 6 and 7, the redzone has to be 64 and 128 bytes respectively.
963 // Create a new global variable with enough space for a redzone.
1316 // Poison the partial redzone at right
1336 // Poison the full redzone at right.
1410 // The left-most redzone has enough space for at least 4 pointers.
1411 // Write the Magic value to redzone[0].
1415 // Write the frame description constant to redzone[1].
1424 // Write the PC to redzone[2].