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84     // Here we use std::map instead of DenseMap, since we need to keep valid
112 // extra unswitching in cloned loops keep track all unswitched values.
294 // extra unswitching in cloned loops keep track all unswitched values.
823 VMap[LoopBlocks[i]] = NewBB; // Keep the BB mapping.
899 // Keep a WeakVH holding onto LIC. If the first call to RewriteLoopBody
1154 // FIXME: This is a hack. We need to keep the successor around