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34     coordinates at each vertex.  This extension effectively turns points
44 1. How are the texture coordinates computed?
53 texture coordinates. The r and q coordinates may have been computed
74 texture and appropriate texture r coordinates could be used to
125 texture coordinates are computed as follows:
133 where x, y, z, w are the point's window coordinates, r and q are the
134 point's 3rd and 4th texture coordinates and r is half the point's
141 The new texture coordinates are not effected by texgen or the texture
142 matrix. Note, however, that the texture r and q coordinates are passed