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14 bug fixes.
61 <h2>Bug fixes</h2>
63 <li>fixed broken texture border handling for depth textures (bug 6498)
68 <li>assembly language dispatch for SPARC was broken (bug 6484)
73 <li>fixed indirect rendering vertex array crashes (bug 6863)
75 <li>fixed convolution memory leak (bug 7077)
77 <li>invalid mode to glBegin didn't generate an error (bug 7142)
80 <li>fixed R128 driver locking bug (Martijn van Oosterhout)
81 <li>using evaluators with vertex programs caused crashes (bug 7564)
83 <li>fixed parser bug for scalar sources for GL_NV_fragment_program
86 <li>fixed potential dangling pointer bug in glBindProgram()