Home | History | Annotate | Download | only in docs

Lines Matching full:llvmpipe

44 <li>GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe).
69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30974">Bug 30974</a> - [llvmpipe] SIGABRT src/gallium/drivers/llvmpipe/lp_state_fs.c:779</li>
117 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li>
218 <li>llvmpipe: cast to silence warning</li>
219 <li>llvmpipe: s/boolean/unsigned/ in bitfield to silence warning</li>
236 <li>llvmpipe: fix query bug when no there's no scene</li>
238 <li>llvmpipe: maintain fragment shader state for draw module</li>
239 <li>llvmpipe: indentation fix</li>
240 <li>llvmpipe: reformatting, remove trailing whitespace, etc</li>
241 <li>llvmpipe: clean-up, comments in setup_point_coefficient()</li>
242 <li>llvmpipe: rename sprite field, add sprite_coord_origin</li>
243 <li>llvmpipe: implement sprite coord origin modes</li>
245 <li>llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS</li>
254 <li>llvmpipe: fix sprite texcoord setup for non-projective texturing</li>
258 <li>llvmpipe: make min/max lod and lod bias dynamic state</li>
259 <li>llvmpipe: make texture border_color dynamic state</li>
273 <li>llvmpipe: fix swizzling of texture border color</li>
286 <li>draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS</li>
292 <li>llvmpipe: code to dump bytecode to file (disabled)</li>
301 <li>llvmpipe: remove lp_setup_coef*.c files from Makefile</li>
304 <li>llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()</li>
322 <li>llvmpipe: enable primitive restart</li>
401 <li>llvmpipe: assign context's frag shader pointer before using it</li>
402 <li>llvmpipe: add a cast</li>
413 <li>llvmpipe: added some debug assertions, but disabled</li>
466 <li>gallivm/llvmpipe: squash merge of the llvm-context branch</li>
475 <li>gallivm/llvmpipe: remove lp_build_context::builder</li>
479 <li>llvmpipe: fix broken stencil writemask</li>
636 <li>llvmpipe: Fix build errors on x86.</li>
1420 <li>llvmpipe
1426 <li>llvmpipe: Moved draw pipeline twoside function to llvm setup code</li>
1427 <li>llvmpipe: added llvm offset setup code</li>
1428 <li>llvmpipe: clean up polygon offset function in lp setup code</li>
1429 <li>llvmpipe: fix such that offset/twoside function only does in-place modification</li>
1546 <li>llvmpipe: Move makefile include to before targets</li>
1680 <li>llvmpipe: Default to no threading on single processor systems.</li>
1682 <li>llvmpipe: Describe how to profile llvmpipe.</li>
1683 <li>llvmpipe: When failing free fs shader too.</li>
1686 <li>llvmpipe: Special case complementary and identify blend factors in SoA.</li>
1687 <li>llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.</li>
1692 <li>llvmpipe: Decouple sampler view and sampler state updates.</li>
1700 <li>llvmpipe: Dump a few missing shader key flags.</li>
1701 <li>llvmpipe: Fix perspective interpolation for point sprites.</li>
1702 <li>llvmpipe: Fix sprite coord perspective interpolation of Q.</li>
1710 <li>llvmpipe: Cleanup depth-stencil clears.</li>
1723 <li>llvmpipe: First minify the texture size, then broadcast.</li>
1726 <li>llvmpipe: Prevent z &gt; 1.0</li>
1727 <li>llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.</li>
1742 <li>llvmpipe: Remove outdated comment about stencil testing.</li>
1747 <li>llvmpipe: Use lp_tgsi_info.</li>
1748 <li>llvmpipe: Do not dispose the execution engine.</li>
1749 <li>llvmpipe: Fix MSVC build.</li>
1752 <li>llvmpipe: Unbreak Z32_FLOAT.</li>
1754 <li>llvmpipe: Generalize the x8z24 fast path to all depth formats.</li>
1755 <li>llvmpipe: Fix depth-stencil regression.</li>
1756 <li>llvmpipe: Ensure z_shift and z_width is initialized.</li>
1758 <li>llvmpipe: Fix bad refactoring.</li>
1759 <li>llvmpipe: Initialize bld ctx via lp_build_context_init instead of ad-hoc and broken code.</li>
1762 <li>llvmpipe: Don't test rounding of x.5 numbers.</li>
1782 <li>libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.</li>
1803 <li>llvmpipe: Plug fence leaks.</li>
1813 <li>llvmpipe: brackets around macro arg</li>
1814 <li>llvmpipe: remove duplicate code</li>
1815 <li>llvmpipe: return zero from floor_pot(zero)</li>
1817 <li>llvmpipe: add LP_PERF flag to disable various aspects of rasterization</li>
1818 <li>llvmpipe: add DEBUG_FS to dump variant information</li>
1819 <li>llvmpipe: use llvm for attribute interpolant calculation</li>
1821 <li>llvmpipe: fix flatshading in new line code</li>
1823 <li>llvmpipe: handle FACING interpolants in line and point setup</li>
1824 <li>llvmpipe: handle up to 8 planes in triangle binner</li>
1825 <li>llvmpipe: make debug_fs_variant respect variant-&gt;nr_samplers</li>
1827 <li>llvmpipe: fail gracefully on oom in scene creation</li>
1828 <li>llvmpipe: avoid overflow in triangle culling</li>
1831 <li>llvmpipe: clean up setup_tri a little</li>
1832 <li>llvmpipe: add rast_tri_4_16 for small lines and points</li>
1833 <li>llvmpipe: fix off-by-one in tri_16</li>
1834 <li>llvmpipe: defer attribute interpolation until after mask and ztest</li>
1835 <li>llvmpipe: use alloca for fs color outputs</li>
1836 <li>llvmpipe: store zero into all alloca'd values</li>
1837 <li>llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs</li>
1841 <li>llvmpipe: try to be sensible about whether to branch after mask updates</li>
1842 <li>llvmpipe: clean up shader pre/postamble, try to catch more early-z</li>
1843 <li>llvmpipe: simplified SSE2 swz/unswz routines</li>
1844 <li>llvmpipe: try to do more of rast_tri_3_16 with intrinsics</li>
1845 <li>llvmpipe: add debug helpers for epi32 etc</li>
1846 <li>llvmpipe: try to keep plane c values small</li>
1847 <li>llvmpipe: fix typo in last commit</li>
1851 <li>Revert "llvmpipe: try to keep plane c values small"</li>
1852 <li>llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE</li>
1853 <li>llvmpipe: don't try to emit non-existent color outputs</li>
1857 <li>llvmpipe: reintroduce SET_STATE binner command</li>
1858 <li>llvmpipe: don't pass frontfacing as a float</li>
1859 <li>llvmpipe: slightly shrink the size of a binned triangle</li>
1860 <li>llvmpipe: don't store plane.ei value in binned data</li>
1862 <li>llvmpipe: do plane calculations with intrinsics</li>
1863 <li>llvmpipe: use aligned loads/stores for plane values</li>
1864 <li>llvmpipe: fix non-sse build after recent changes</li>
1865 <li>llvmpipe: check shader outputs are non-null before using</li>
1866 <li>llvmpipe: validate color outputs against key-&gt;nr_cbufs</li>
1867 <li>llvmpipe: clean up fields in draw_llvm_variant_key</li>
1868 <li>llvmpipe: remove setup fallback path</li>
1869 <li>llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle</li>
1871 <li>llvmpipe: remove unused file</li>
1872 <li>llvmpipe: remove unused arg from jit_setup_tri function</li>
1875 <li>llvmpipe: turn off draw offset/twoside when we can handle it</li>
1876 <li>llvmpipe: avoid generating tri_16 for tris which extend past tile bounds</li>
1877 <li>llvmpipe: guard against NULL task-&gt;query pointer</li>
1896 <li>llvmpipe: fix up twoside after recent changes</li>
1897 <li>llvmpipe: twoside for specular color also</li>
1899 <li>llvmpipe: raise dirty flag on transfers to bound constbuf</li>
1900 <li>llvmpipe: remove misleading debug string</li>
1901 <li>llvmpipe: shortcircuit some calls to set_scene_state</li>
2257 <li>gallium/llvmpipe: remove duplicated include</li>
2462 <li>llvmpipe: Remove unnecessary header.</li>
2570 <li>llvmpipe: Return non-zero exit code for lp_test_round failures.</li>
2573 <li>llvmpipe: Initialize state variable in debug_bin function.</li>
2574 <li>llvmpipe: Initialize variable.</li>
2579 <li>llvmpipe: Remove unnecessary header.</li>
2657 <li>llvmpipe: Remove unnecessary headers.</li>
2707 <li>llvmpipe: fix rasterization of vertical lines on pixel boundaries</li>