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58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44961">Bug 44961</a> - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed</li>
60 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44970">Bug 44970</a> - [i965]oglc max_values(negative.textureSize.textureCube) segfaults</li>
170 <li>i965: fix typo</li>
175 <li>i965/fs: Jump from discard statements to the end of the program when done.</li>
178 <li>i965/fs: Move GL_CLAMP handling to coordinate setup.</li>
179 <li>i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.</li>
188 <li>i965/vs: Fix up swizzle for dereference_array of matrices.</li>
245 <li>i965: Actually upload sampler state pointers for the VS unit on Gen6.</li>
246 <li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.</li>
251 <li>i965: Fix GPU hangs in the dummy fragment shader.</li>
252 <li>i965: Make the dummy fragment shader work in SIMD16 mode.</li>
254 <li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li>
312 <li>i965: fix wrong cube/3D texture layout</li>