Lines Matching full:rendering
139 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
140 <li>Faster rendering of lines when width=2.0
197 <li>glGetError() can be called without a current rendering context
206 <li>Window system and OS-independent off-screen rendering
252 <li>faster line and polygon rendering under certain conditions. See
276 <li>faster 16-bit TrueColor rendering on Linux
277 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM
315 <li>a few small speed optimizations in polygon rendering
390 <li>using 24-bit color on some X servers resulted in garbage rendering
394 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
516 <li>hacks for 3Dfx rendering into an X window or fullscreen
751 <li>optimized 24bpp X rendering (bernd.paysan@gmx.de)
789 <li>optimized 24bpp rendering in XMesa driver
851 <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
983 <li>AA triangle rendering could touch pixels outside right window bound
1045 <li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
1137 <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
1142 <li>N threads rendering into one window didn't work reliably
1166 <li>assorted conformance fixes for 16-bit/channel rendering
1257 <li>assorted conformance fixes for 16-bit/channel rendering
1332 <li>glColorMask misbehaved with X window / pixmap rendering
1473 <li>fixed a few color index rendering problems (bug 910687)
1611 <li>RasterPos could get corrupted by color index rendering path
1612 <li>Removed bad XTranslateCoordinates call when rendering to Pixmaps