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Lines Matching refs:Texture

34  * texture and do a fragment kill for the 'off' bits.
71 /* map texture memory */
77 * Load alpha texture.
102 * Create a 32x32 alpha8 texture that encodes the given stipple pattern.
131 * Create sampler view to sample the stipple texture.
174 * user's fragment shader to add the extra texture sample and fragment kill
250 * stipple texture (using the fragment coord register) then kill the
251 * fragment if the stipple texture bit is off.
275 /* find free texture sampler */
347 * texture and kill fragment if needed.
350 * texture, but we can only use REPEAT wrap mode with normalized
376 newInst.Instruction.Texture = TRUE;
377 newInst.Texture.Texture = TGSI_TEXTURE_2D;
402 * samples a stipple texture and executes KILL.