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Lines Matching full:vpos

55    struct ureg_src vrect, vpos;
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
69 * t_vpos = (vpos + vrect) * block_scale
71 * o_vpos.zw = vpos
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
229 struct ureg_src vrect, vpos;
245 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
259 * t_vtex.z = vpos.y % 2
271 ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f));
275 ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label);
282 ureg_scalar(vpos, TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.5f));