Lines Matching full:pipe
29 #include "pipe/p_context.h"
43 struct pipe_context *pipe = glhd_pipe->pipe;
45 pipe->destroy(pipe);
55 struct pipe_context *pipe = glhd_pipe->pipe;
61 pipe->draw_vbo(pipe, info);
69 struct pipe_context *pipe = glhd_pipe->pipe;
72 !pipe->screen->get_param(pipe->screen, PIPE_CAP_OCCLUSION_QUERY)) {
77 !pipe->screen->get_param(pipe->screen, PIPE_CAP_TIMER_QUERY)) {
81 return pipe->create_query(pipe,
90 struct pipe_context *pipe = glhd_pipe->pipe;
92 pipe->destroy_query(pipe,
101 struct pipe_context *pipe = glhd_pipe->pipe;
103 pipe->begin_query(pipe,
112 struct pipe_context *pipe = glhd_pipe->pipe;
114 pipe->end_query(pipe,
125 struct pipe_context *pipe = glhd_pipe->pipe;
127 return pipe->get_query_result(pipe,
138 struct pipe_context *pipe = glhd_pipe->pipe;
147 return pipe->create_blend_state(pipe,
156 struct pipe_context *pipe = glhd_pipe->pipe;
158 pipe->bind_blend_state(pipe,
167 struct pipe_context *pipe = glhd_pipe->pipe;
169 pipe->delete_blend_state(pipe,
178 struct pipe_context *pipe = glhd_pipe->pipe;
180 return pipe->create_sampler_state(pipe,
192 struct pipe_context *pipe = glhd_pipe->pipe;
202 pipe->bind_vertex_sampler_states(pipe, num_samplers, samplers);
205 pipe->bind_fragment_sampler_states(pipe, num_samplers, samplers);
236 struct pipe_context *pipe = glhd_pipe->pipe;
238 pipe->delete_sampler_state(pipe,
247 struct pipe_context *pipe = glhd_pipe->pipe;
259 return pipe->create_rasterizer_state(pipe,
268 struct pipe_context *pipe = glhd_pipe->pipe;
270 pipe->bind_rasterizer_state(pipe,
279 struct pipe_context *pipe = glhd_pipe->pipe;
281 pipe->delete_rasterizer_state(pipe,
290 struct pipe_context *pipe = glhd_pipe->pipe;
292 return pipe->create_depth_stencil_alpha_state(pipe,
301 struct pipe_context *pipe = glhd_pipe->pipe;
303 pipe->bind_depth_stencil_alpha_state(pipe,
312 struct pipe_context *pipe = glhd_pipe->pipe;
314 pipe->delete_depth_stencil_alpha_state(pipe,
323 struct pipe_context *pipe = glhd_pipe->pipe;
325 return pipe->create_fs_state(pipe,
334 struct pipe_context *pipe = glhd_pipe->pipe;
336 pipe->bind_fs_state(pipe,
345 struct pipe_context *pipe = glhd_pipe->pipe;
347 pipe->delete_fs_state(pipe,
356 struct pipe_context *pipe = glhd_pipe->pipe;
358 return pipe->create_vs_state(pipe,
367 struct pipe_context *pipe = glhd_pipe->pipe;
369 pipe->bind_vs_state(pipe,
378 struct pipe_context *pipe = glhd_pipe->pipe;
380 pipe->delete_vs_state(pipe,
391 struct pipe_context *pipe = glhd_pipe->pipe;
395 return pipe->create_vertex_elements_state(pipe,
405 struct pipe_context *pipe = glhd_pipe->pipe;
407 pipe->bind_vertex_elements_state(pipe,
416 struct pipe_context *pipe = glhd_pipe->pipe;
418 pipe->delete_vertex_elements_state(pipe,
427 struct pipe_context *pipe = glhd_pipe->pipe;
429 pipe->set_blend_color(pipe,
438 struct pipe_context *pipe = glhd_pipe->pipe;
440 pipe->set_stencil_ref(pipe,
449 struct pipe_context *pipe = glhd_pipe->pipe;
451 pipe->set_clip_state(pipe,
460 struct pipe_context *pipe = glhd_pipe->pipe;
462 pipe->set_sample_mask(pipe,
473 struct pipe_context *pipe = glhd_pipe->pipe;
482 pipe->screen->get_shader_param(pipe->screen, shader, PIPE_SHADER_CAP_MAX_CONST_BUFFERS)) {
486 pipe->screen->get_shader_param(pipe->screen, shader, PIPE_SHADER_CAP_MAX_CONST_BUFFERS));
495 pipe->set_constant_buffer(pipe,
506 struct pipe_context *pipe = glhd_pipe->pipe;
515 pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
518 pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_RENDER_TARGETS));
532 pipe->set_framebuffer_state(pipe,
541 struct pipe_context *pipe = glhd_pipe->pipe;
543 pipe->set_polygon_stipple(pipe,
552 struct pipe_context *pipe = glhd_pipe->pipe;
554 pipe->set_scissor_state(pipe,
563 struct pipe_context *pipe = glhd_pipe->pipe;
565 pipe->set_viewport_state(pipe,
577 struct pipe_context *pipe = glhd_pipe->pipe;
593 pipe->set_vertex_sampler_views(pipe, num, views);
596 pipe->set_fragment_sampler_views(pipe, num, views);
628 struct pipe_context *pipe = glhd_pipe->pipe;
640 pipe->set_vertex_buffers(pipe,
650 struct pipe_context *pipe = glhd_pipe->pipe;
675 pipe->set_index_buffer(pipe, ib);
692 struct pipe_context *pipe = glhd_pipe->pipe;
713 pipe->resource_copy_region(pipe,
732 struct pipe_context *pipe = glhd_pipe->pipe;
734 pipe->clear(pipe,
750 struct pipe_context *pipe = glhd_pipe->pipe;
753 pipe->clear_render_target(pipe,
772 struct pipe_context *pipe = glhd_pipe->pipe;
775 pipe->clear_depth_stencil(pipe,
792 struct pipe_context *pipe = glhd_pipe->pipe;
794 pipe->flush(pipe,
805 struct pipe_context *pipe = glhd_context->pipe;
809 result = pipe->create_sampler_view(pipe,
833 struct pipe_context *pipe = glhd_context->pipe;
837 result = pipe->create_surface(pipe,
865 struct pipe_context *context = glhd_context->pipe;
894 struct pipe_context *context = glhd_context->pipe;
914 struct pipe_context *context = glhd_context->pipe;
929 struct pipe_context *context = glhd_context->pipe;
957 struct pipe_context *context = glhd_context->pipe;
977 struct pipe_context *context = glhd_context->pipe;
984 galahad_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
995 glhd_pipe->base.priv = pipe
1001 glhd_pipe->base . _member = pipe -> _member ? galahad_context_ ## _member : NULL
1084 glhd_pipe->pipe = pipe;