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Lines Matching refs:y2

49     left->y2 = bez->y1 + t * (bez->y2 - bez->y1);
52 left->y3 = bez->y2 + t * (bez->y3 - bez->y2);
58 bez->y2 = left->y3 + t * (bez->y3 - left->y3);
61 left->y3 = left->y2 + t * (left->y3 - left->y2);
64 left->y4 = bez->y1 = left->y3 + t * (bez->y2 - left->y3);
81 c = (bez->y2 + bez->y3) / 2;
82 first_half->y2 = (bez->y1 + bez->y2) * 0.5;
86 first_half->y3 = (first_half->y2 + c) * 0.5;
87 second_half->y2 = (second_half->y3 + c) * 0.5;
89 (first_half->y3 + second_half->y2) * 0.5;
115 d = ABS((x4x1)*(b->y1 - b->y2) - (y4y1)*(b->x1 - b->x2))
118 d = ABS(b->x1 - b->x2) + ABS(b->y1 - b->y2) +
140 len = len + line_length(bez->x1, bez->y1, bez->x2, bez->y2);
141 len = len + line_length(bez->x2, bez->y2, bez->x3, bez->y3);
168 float x2, float y2,
175 bez->y2 = y2;
182 x1, y1, x2, y2, x3, y3, x4, y4);
197 bez->y2 = pt2[1];
212 matrix_map_point(matrix, bez->x2, bez->y2, &bez->x2, &bez->y2);
229 pt[1] = a*bez->y1 + b*bez->y2 + c*bez->y3 + d*bez->y4;
239 norm[0] = (bez->y2-bez->y1) * a + (bez->y3-bez->y2) * b + (bez->y4-bez->y3) * c;
336 VGboolean p1_p2_equal = (orig->x1 == orig->x2 && orig->y1 == orig->y2);
337 VGboolean p2_p3_equal = (orig->x2 == orig->x3 && orig->y2 == orig->y3);
352 points[np][1] = orig->y2;
393 (orig->y1 - orig->y2)*(orig->y1 - orig->y1) *
397 (orig->y1 - orig->y2)*(orig->y3 - orig->y4);
452 normals[0][0] = b->y2 - b->y1;
469 normals[1][1] = b->y1 - b->y2 - b->y3 + b->y4;
507 o->y2 = circle[i][1] + normals[i][0]*kappa;
529 bez->y1 == bez->y2 && bez->y1 == bez->y3 && bez->y1 == bez->y4)
601 if (bez->y2 < ymin)
602 ymin = bez->y2;
603 else if (bez->y2 > ymax)
604 ymax = bez->y2;
626 tangent[3] = bez->y2;