Lines Matching defs:x2
365 VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
465 x2 = data[2];
470 map_if_relative(ox, oy, relative, &x2, &y2);
474 px = x2;
479 matrix_map_point(matrix, x2, y2, &x2, &y2);
482 x2, y2, x3, y3);
500 x2 = (x3 + 2*x1) / 3.f;
510 matrix_map_point(matrix, x2, y2, &x2, &y2);
513 x2, y2, x3, y3);
530 x2 = (x3 + 2*x1) / 3.f;
540 matrix_map_point(matrix, x2, y2, &x2, &y2);
543 x2, y2, x3, y3);
554 x2 = data[0];
558 map_if_relative(ox, oy, relative, &x2, &y2);
562 px = x2;
567 matrix_map_point(matrix, x2, y2, &x2, &y2);
570 x2, y2, x3, y3);
1027 VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
1040 x2 = (x3 + 2*x1) / 3.f;
1049 data[2] = x2;
1058 VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
1070 x2 = (x3 + 2*x1) / 3.f;
1079 data[2] = x2;
1088 VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
1094 x2 = data[0];
1098 map_if_relative(pd->ox, pd->oy, relative, &x2, &y2);
1102 pd->px = x2;
1106 data[2] = x2;
1234 VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
1340 x2 = data[2];
1345 map_if_relative(ox, oy, relative, &x2, &y2);
1348 floatsEqual(x1, x2) && floatsEqual(y1, y2) &&
1349 floatsEqual(x2, x3) && floatsEqual(y2, y3)) {
1362 px = x2;
1367 matrix_map_point(matrix, x2, y2, &x2, &y2);
1369 stroker_curve_to((struct stroker *)&stroker, x1, y1, x2, y2, x3, y3);
1385 x2 = (x3 + 2*x1) / 3.f;
1391 floatsEqual(x1, x2) && floatsEqual(y1, y2) &&
1392 floatsEqual(x2, x3) && floatsEqual(y2, y3)) {
1408 matrix_map_point(matrix, x2, y2, &x2, &y2);
1410 stroker_curve_to((struct stroker *)&stroker, x1, y1, x2, y2, x3, y3);
1425 x2 = (x3 + 2*x1) / 3.f;
1431 floatsEqual(x1, x2) && floatsEqual(y1, y2) &&
1432 floatsEqual(x2, x3) && floatsEqual(y2, y3)) {
1448 matrix_map_point(matrix, x2, y2, &x2, &y2);
1450 stroker_curve_to((struct stroker *)&stroker, x1, y1, x2, y2, x3, y3);
1459 x2 = data[0];
1463 map_if_relative(ox, oy, relative, &x2, &y2);
1466 floatsEqual(x1, x2) && floatsEqual(y1, y2) &&
1467 floatsEqual(x2, x3) && floatsEqual(y2, y3)) {
1480 px = x2;
1485 matrix_map_point(matrix, x2, y2, &x2, &y2);
1487 stroker_curve_to((struct stroker *)&stroker, x1, y1, x2, y2, x3, y3);
1668 static INLINE void line_bounds(VGfloat *line /*x1,y1,x2,y2*/,