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176     *    floating-point scalars, vectors, and matrices."
244 /* "* The two operands are vectors of the same size. In this case, the
281 * more detail how vectors and matrices are operated on."
365 * values (including vectors and matrices). All unary operators work
402 * integer vectors."
424 /* "The operands cannot be vectors of differing size." */
428 _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
458 * integer vectors. The operand types must both be signed or both be
475 /* "The operands cannot be vectors of differing size. If one operand is
478 * are vectors of the same size, the result is computed component-wise."
564 * must be signed or unsigned integers or integer vectors. One operand
589 /* If both operands are vectors, check that they have same number of
2691 * vectors, matrices, signed and unsigned integers and integer
2692 * vectors. Vertex shader inputs can also form arrays of these
2698 * vectors, matrices, signed and unsigned integers and integer
2699 * vectors. They cannot be arrays or structures."
2704 * floating-point vectors, and matrices. Attribute variables