Lines Matching full:dpdy
802 vec4 textureGrad( sampler1D sampler, float P, float dPdx, float dPdy);
803 ivec4 textureGrad(isampler1D sampler, float P, float dPdx, float dPdy);
804 uvec4 textureGrad(usampler1D sampler, float P, float dPdx, float dPdy);
806 vec4 textureGrad( sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
807 ivec4 textureGrad(isampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
808 uvec4 textureGrad(usampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
810 vec4 textureGrad( sampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy);
811 ivec4 textureGrad(isampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy);
812 uvec4 textureGrad(usampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy);
814 vec4 textureGrad( samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy);
815 ivec4 textureGrad(isamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy);
816 uvec4 textureGrad(usamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy);
818 vec4 textureGrad( sampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy);
819 ivec4 textureGrad(isampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy);
820 uvec4 textureGrad(usampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy);
822 float textureGrad(sampler2DRectShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy);
824 float textureGrad(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy);
825 float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy);
826 float textureGrad(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy);
828 vec4 textureGrad( sampler1DArray sampler, vec2 P, float dPdx, float dPdy);
829 ivec4 textureGrad(isampler1DArray sampler, vec2 P, float dPdx, float dPdy);
830 uvec4 textureGrad(usampler1DArray sampler, vec2 P, float dPdx, float dPdy);
832 vec4 textureGrad( sampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
833 ivec4 textureGrad(isampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
834 uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
836 float textureGrad(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy);
837 float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);
873 vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy);
874 ivec4 textureProjGrad(isampler1D sampler, vec2 P, float dPdx, float dPdy);
875 uvec4 textureProjGrad(usampler1D sampler, vec2 P, float dPdx, float dPdy);
876 vec4 textureProjGrad( sampler1D sampler, vec4 P, float dPdx, float dPdy);
877 ivec4 textureProjGrad(isampler1D sampler, vec4 P, float dPdx, float dPdy);
878 uvec4 textureProjGrad(usampler1D sampler, vec4 P, float dPdx, float dPdy);
880 vec4 textureProjGrad( sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
881 ivec4 textureProjGrad(isampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
882 uvec4 textureProjGrad(usampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
883 vec4 textureProjGrad( sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
884 ivec4 textureProjGrad(isampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
885 uvec4 textureProjGrad(usampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
887 vec4 textureProjGrad( sampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy);
888 ivec4 textureProjGrad(isampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy);
889 uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy);
891 vec4 textureProjGrad( sampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy);
892 ivec4 textureProjGrad(isampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy);
893 uvec4 textureProjGrad(usampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy);
894 vec4 textureProjGrad( sampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy);
895 ivec4 textureProjGrad(isampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy);
896 uvec4 textureProjGrad(usampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy);
898 float textureProjGrad(sampler2DRectShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);
900 float textureProjGrad(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy);
901 float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);