Lines Matching refs:add_builtin_define
143 add_builtin_define(glcpp_parser_t *parser, const char *name, int value);
342 add_builtin_define (parser, "__VERSION__", $2);
345 add_builtin_define (parser, "GL_ES", 1);
353 add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
1105 static void add_builtin_define(glcpp_parser_t *parser,
1153 add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
1154 add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
1157 add_builtin_define(parser, "GL_ES", 1);
1161 add_builtin_define(parser, "GL_EXT_texture_array", 1);
1165 add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1169 add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
1172 add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
1175 add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
1178 add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
1179 add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
1183 add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
1186 add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
1189 add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
1193 add_builtin_define(parser, "__VERSION__", language_version);