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Lines Matching full:linker_error

176 linker_error(gl_shader_program *prog, const char *fmt, ...)
297 linker_error(prog, "vertex shader does not write to `gl_Position'\n");
317 linker_error(prog, "vertex shader writes to both `gl_ClipVertex' "
351 linker_error(prog, "fragment shader writes to both "
437 linker_error(prog, "%s `%s' declared as type "
449 linker_error(prog, "explicit locations for %s "
476 linker_error(prog,
483 linker_error(prog,
510 linker_error(prog, "initializers for %s "
538 linker_error(prog,
554 linker_error(prog, "declarations for %s `%s' have "
560 linker_error(prog, "declarations for %s `%s' have "
615 linker_error(prog, "uniform block `%s' has mismatching definitions",
692 linker_error(prog,
705 linker_error(prog,
717 linker_error(prog,
729 linker_error(prog,
990 linker_error(prog, "uniform block `%s' has mismatching definitions",
1029 linker_error(prog, "function `%s' is multiply defined",
1054 linker_error(prog, "%s shader lacks `main'\n",
1336 linker_error(prog,
1414 linker_error(prog,
1464 linker_error(prog,
1631 * reported using linker_error(), and false is returned.
1674 linker_error(prog, "Cannot parse transform feedback varying %s", input);
1719 * If an error occurs, the error is reported through linker_error() and false
1739 linker_error(prog, "Transform feedback varying %s has index "
1766 linker_error(prog, "Transform feedback varying %s requested, "
1789 linker_error(prog, "Transform feedback varying %s exceeds "
1815 linker_error(prog, "Transform feedback varying %s undeclared.",
1833 * If an error occurs, the error is reported through linker_error() and false
1859 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
1907 * If an error occurs, the error is reported through linker_error() and false
1937 linker_error(prog, "Transform feedback varying %s specified "
2131 linker_error(prog, "fragment shader varying %s not written "
2157 linker_error(prog, "shader uses too many varying vectors "
2173 linker_error(prog, "shader uses too many varying components "
2189 * If an error occurs, the error is reported through linker_error() and false
2341 linker_error(prog, "Too many %s shader texture samplers",
2352 linker_error(prog, "Too many %s shader uniform components",
2370 linker_error(prog, "Too many combined uniform blocks (%d/%d)",
2376 linker_error(prog, "Too many %s uniform blocks (%d/%d)",
2453 linker_error(prog, "all shaders must use same shading "
2592 linker_error(prog, "Transform feedback varyings specified, but "
2683 linker_error(prog, "program lacks a vertex shader\n");
2685 linker_error(prog, "program lacks a fragment shader\n");