Lines Matching full:shader_prog
284 GLuint shader_prog;
3116 if (sampler->shader_prog != 0) {
3117 mipmap->ShaderProg = sampler->shader_prog;
3195 sampler->shader_prog = mipmap->ShaderProg;
3211 _mesa_DeleteObjectARB(mipmap->sampler_1d.shader_prog);
3212 _mesa_DeleteObjectARB(mipmap->sampler_2d.shader_prog);
3213 _mesa_DeleteObjectARB(mipmap->sampler_3d.shader_prog);
3214 _mesa_DeleteObjectARB(mipmap->sampler_cubemap.shader_prog);
3215 _mesa_DeleteObjectARB(mipmap->sampler_1d_array.shader_prog);
3216 _mesa_DeleteObjectARB(mipmap->sampler_2d_array.shader_prog);
3218 mipmap->sampler_1d.shader_prog = 0;
3219 mipmap->sampler_2d.shader_prog = 0;
3220 mipmap->sampler_3d.shader_prog = 0;
3221 mipmap->sampler_cubemap.shader_prog = 0;
3222 mipmap->sampler_1d_array.shader_prog = 0;
3223 mipmap->sampler_2d_array.shader_prog = 0;