Lines Matching full:current
239 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
253 /* unbind current */
281 ctx->ATIFragmentShader.Current = newProg;
283 ASSERT(ctx->ATIFragmentShader.Current);
308 if (ctx->ATIFragmentShader.Current &&
309 ctx->ATIFragmentShader.Current->Id == id) {
345 if (ctx->ATIFragmentShader.Current->Instructions[i])
346 free(ctx->ATIFragmentShader.Current->Instructions[i]);
347 if (ctx->ATIFragmentShader.Current->SetupInst[i])
348 free(ctx->ATIFragmentShader.Current->SetupInst[i]);
354 ctx->ATIFragmentShader.Current->Instructions[i] =
358 ctx->ATIFragmentShader.Current->SetupInst[i] =
365 ctx->ATIFragmentShader.Current->LocalConstDef = 0;
366 ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
367 ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
368 ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
369 ctx->ATIFragmentShader.Current->regsAssigned[1] = 0;
370 ctx->ATIFragmentShader.Current->NumPasses = 0;
371 ctx->ATIFragmentShader.Current->cur_pass = 0;
372 ctx->ATIFragmentShader.Current->last_optype = 0;
373 ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE;
374 ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
375 ctx->ATIFragmentShader.Current->swizzlerq = 0;
383 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
392 if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) {
399 ctx->ATIFragmentShader.Current->isValid = GL_TRUE;
400 if ((ctx->ATIFragmentShader.Current->cur_pass == 0) ||
401 (ctx->ATIFragmentShader.Current->cur_pass == 2)) {
404 if (ctx->ATIFragmentShader.Current->cur_pass > 1)
405 ctx->ATIFragmentShader.Current->NumPasses = 2;
407 ctx->ATIFragmentShader.Current->NumPasses = 1;
409 ctx->ATIFragmentShader.Current->cur_pass = 0;
435 ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
446 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
518 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
595 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
786 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;