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Lines Matching full:equation

56    GLfloat equation[4];
65 equation[0] = (GLfloat) eq[0];
66 equation[1] = (GLfloat) eq[1];
67 equation[2] = (GLfloat) eq[2];
68 equation[3] = (GLfloat) eq[3];
71 * The equation is transformed by the transpose of the inverse of the
81 _mesa_transform_vector( equation, equation,
84 if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
88 COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
95 ctx->Driver.ClipPlane( ctx, plane, equation );
100 _mesa_GetClipPlane( GLenum plane, GLdouble *equation )
112 equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
113 equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
114 equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
115 equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];