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Lines Matching full:framebuffer

28  * Mesa context/visual/framebuffer management functions.
100 #include "framebuffer.h"
1315 * Check if the given context can render into the given framebuffer
1366 * Do one-time initialization for the given framebuffer. Specifically,
1367 * ask the driver for the window's current size and update the framebuffer
1408 * We check that the context's and framebuffer's visuals are compatible
1413 * \param drawBuffer the drawing framebuffer
1414 * \param readBuffer the reading framebuffer
1426 /* Check that the context's and framebuffer's visuals are compatible.
1482 * framebuffer bindings.
1723 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1745 * the current shader is valid and the framebuffer is complete.
1857 "%s(incomplete framebuffer)", where);