Lines Matching full:framebuffer
42 #include "framebuffer.h"
49 * Compute/set the _DepthMax field for the given framebuffer.
80 * framebuffer objects ala GL_EXT_framebuffer_object.
265 * Resize the given framebuffer's renderbuffers to the new width and height.
284 /* Can only resize win-sys framebuffer objects */
298 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
398 * Examine all the framebuffer's renderbuffers to update the Width/Height
399 * fields of the framebuffer. If we have renderbuffers with different
400 * sizes, set the framebuffer's width and height to the min size.
448 /* user-created framebuffer size depends on the renderbuffers */
485 * The glGet queries of the framebuffer red/green/blue size, stencil size,
488 * the given framebuffer's Visual from the current renderbuffer bindings.
521 * the framebuffer is complete, we'll get the same answer from all
615 * framebuffer->_ColorDrawBuffers[] array and
616 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
623 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
681 * Specifically, update these framebuffer fields:
686 * If the framebuffer is user-created, make sure it's complete.
688 * The following functions (at least) can effect framebuffer state:
696 /* This is a window-system framebuffer */
706 /* This is a user-created framebuffer.
761 /* If we don't know the framebuffer status, update it now */
902 * Print framebuffer info to stderr, for debugging.
909 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);