Lines Matching defs:value_int
160 GLint value_int;
1509 v->value_int = ctx->Version / 10;
1512 v->value_int = ctx->Version % 10;
1529 v->value_int = ctx->Line.StipplePattern;
1572 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1584 v->value_int = *(GLuint *) ((char *) array + d->offset);
1588 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1591 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1596 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1603 v->value_int = 1 << (*p - 1);
1614 v->value_int =
1650 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1653 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1656 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1660 v->value_int = _mesa_get_extension_count(ctx);
1664 v->value_int = _mesa_get_color_read_type(ctx);
1667 v->value_int = _mesa_get_color_read_format(ctx);
1671 v->value_int = ctx->CurrentStack->Depth + 1;
1679 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1688 v->value_int = ctx->Const.MaxVarying * 4;
1702 v->value_int =
1716 v->value_int = (*buffer_obj)->Name;
1719 v->value_int = ctx->Array.ArrayBufferObj->Name;
1722 v->value_int =
1726 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1731 v->value_int = ctx->CopyReadBuffer->Name;
1734 v->value_int = ctx->CopyWriteBuffer->Name;
1738 v->value_int =
1742 v->value_int =
1746 v->value_int = ctx->Pack.BufferObj->Name;
1749 v->value_int = ctx->Unpack.BufferObj->Name;
1752 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1755 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1758 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1761 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1764 v->value_int =
1768 v->value_int = ctx->ReadBuffer->Name;
1771 v->value_int =
1775 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1806 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1810 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1815 v->value_int = ctx->Texture.BufferObject->Name;
1819 v->value_int =
1827 v->value_int = buf ? buf->Name : 0;
1831 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1840 v->value_int = samp ? samp->Name : 0;
1845 v->value_int = ctx->UniformBuffer->Name;
2533 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2543 v->value_int = ctx->Color.Blend[index].SrcRGB;
2550 v->value_int = ctx->Color.Blend[index].SrcA;
2559 v->value_int = ctx->Color.Blend[index].DstRGB;
2566 v->value_int = ctx->Color.Blend[index].DstA;
2573 v->value_int = ctx->Color.Blend[index].EquationRGB;
2580 v->value_int = ctx->Color.Blend[index].EquationA;
2615 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2623 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2631 v->value_int = ctx->UniformBufferBindings[index].Offset;
2639 v->value_int = ctx->UniformBufferBindings[index].Size;
2662 params[0] = INT_TO_BOOLEAN(v.value_int);
2671 params[0] = INT64_TO_BOOLEAN(v.value_int);
2687 params[0] = v.value_int;
2696 params[0] = INT64_TO_INT(v.value_int);
2713 params[0] = v.value_int;
2722 params[0] = v.value_int;