Lines Matching refs:Driver
75 gl_vertex_program(ctx->Driver.NewProgram(ctx,
81 gl_fragment_program(ctx->Driver.NewProgram(ctx,
102 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
119 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
160 ctx->Driver.DeleteTexture(ctx, texObj);
175 ctx->Driver.DeleteProgram(ctx, prog);
204 ctx->Driver.UnmapBuffer(ctx, bufObj);
237 ctx->Driver.DeleteShader(ctx, sh);
242 ctx->Driver.DeleteShaderProgram(ctx, shProg);
302 * Frees the display lists, the texture objects (calling the driver texture
316 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
378 ASSERT(ctx->Driver.DeleteTexture);
381 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);