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27  * Vertex/Fragment program optimizations and transformations for program
38 #include "program.h"
45 * into a vertex program.
238 * \param fprog Fragment program that fog instructions will be appended to.
265 _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
271 /* program doesn't output color, so nothing to do */
298 /* Scan program to find where result.color is written */
438 * Count the number of texure indirections in the given program.
439 * The program's NumTexIndirections field will be updated.
486 * Count number of texture instructions in given program and update the
487 * program's NumTexInstructions field.
501 * Scan/rewrite program to remove reads of custom (output) registers.
506 * So, rewrite the program to use a temporary register in this case.
598 * Make the given fragment program into a "no-op" shader.
641 * Replace the given vertex program with a "no-op" program that just
651 * Start with a simple vertex program that emits color.