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Lines Matching refs:layers

62                   GLuint layers,
73 assert(layers == 6);
89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
103 * In OpenGL the number of 1D array texture layers is the "height" and
104 * the number of 2D array texture layers is the "depth". In Gallium the
105 * number of layers in an array texture is a separate 'array_size' field.
304 GLuint layers;
308 layers = dst->array_size;
310 layers = u_minify(dst->depth0, level);
314 for (i = 0; i < layers; i++) {