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Lines Matching refs:Texture

25  * Functions for mapping/unmapping texture images.
121 /* scale = 1.0 since texture coords directly map to texels */
172 * Map a 2D slice of a texture image into user space.
176 * \param texImage the texture image
177 * \param slice the 3D image slice or array texture slice
295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
297 /* loop over enabled texture units */
300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
317 /* loop over enabled texture units */
320 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
331 * Just have to allocate memory for the texture images.