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Lines Matching refs:GLchan

244    const GLchan *texture;
273 GLchan sample[4]; /* the filtered texture sample */
367 const GLchan *tex00 = info->texture + COMPS * pos; \
386 const GLchan *tex00 = info->texture + COMPS * pos; \
387 const GLchan *tex10 = tex00 + info->tbytesline; \
388 const GLchan *tex01 = tex00 + COMPS; \
389 const GLchan *tex11 = tex10 + COMPS; \
410 GLchan *dest = span->array->rgba[0];
550 info.texture = (const GLchan *) swImg->Map; \
600 const GLchan *texture;
610 GLchan sample[4]; /* the filtered texture sample */
626 const GLchan *tex00 = info->texture + COMP * pos; \
651 const GLchan *tex00 = info->texture + COMP * pos; \
652 const GLchan *tex10 = tex00 + info->tbytesline; \
653 const GLchan *tex01 = tex00 + COMP; \
654 const GLchan *tex11 = tex10 + COMP; \
676 GLchan *dest = span->array->rgba[0];
817 info.texture = (const GLchan *) swImg->Map; \
935 GLchan cSave[3][4];