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Lines Matching refs:pos

152       GLint pos = (t << twidth_log2) + s;				\
153 pos = pos + pos + pos; /* multiply by 3 */ \
154 rgba[i][RCOMP] = texture[pos+2]; \
155 rgba[i][GCOMP] = texture[pos+1]; \
156 rgba[i][BCOMP] = texture[pos+0]; \
213 GLint pos = (t << twidth_log2) + s; \
214 pos = pos + pos + pos; /* multiply by 3 */ \
215 rgba[i][RCOMP] = texture[pos+2]; \
216 rgba[i][GCOMP] = texture[pos+1]; \
217 rgba[i][BCOMP] = texture[pos+0]; \
366 GLint pos = (t << info->twidth_log2) + s; \
367 const GLchan *tex00 = info->texture + COMPS * pos; \
385 const GLint pos = (t << info->twidth_log2) + s; \
386 const GLchan *tex00 = info->texture + COMPS * pos; \
625 GLint pos = (t << info->twidth_log2) + s; \
626 const GLchan *tex00 = info->texture + COMP * pos; \
650 const GLint pos = (t << info->twidth_log2) + s; \
651 const GLchan *tex00 = info->texture + COMP * pos; \