Lines Matching refs:zLeft
504 GLuint zLeft = 0;619 zLeft = (GLfixed) tmp;621 zLeft = MAX_GLUINT / 2;627 zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)778 span.z = zLeft;846 zLeft += fdzOuter;878 zLeft += fdzInner;