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Lines Matching refs:zLeft

504          GLuint zLeft = 0;
619 zLeft = (GLfixed) tmp;
621 zLeft = MAX_GLUINT / 2;
627 zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
778 span.z = zLeft;
846 zLeft += fdzOuter;
878 zLeft += fdzInner;