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Lines Matching refs:basevertex

363    if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
373 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
378 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
383 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
442 GLint max_basevertex = prim->basevertex;
452 max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
486 0, max_index + prim->basevertex,
501 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
502 * will rebase the elements to the basevertex, and we'll only
503 * emit strings of prims with the same basevertex in one draw call.
507 if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
519 bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,