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Lines Matching refs:texcoord

256  * \param texcoord  incoming texcoord and resulting texcoord
260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
287 texcoord[0] = rx * mInv + 0.5F;
290 texcoord[0] = rx;
293 texcoord[0] = normal[0];
304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane);
307 texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane);
310 texcoord[1] = ry * mInv + 0.5F;
313 texcoord[1] = ry;
316 texcoord[1] = normal[1];
327 texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane);
330 texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane);
333 texcoord[2] = rz;
336 texcoord[2] = normal[2];
347 texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane);
350 texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane);