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Lines Matching refs:SDL_LockSurface

337  * video memory, if possible, and you may have to call SDL_LockSurface()
547 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
563 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
564 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
578 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
580 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
729 * while ( SDL_LockSurface(image) < 0 )