Lines Matching full:numrects
140 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
1037 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
1065 for ( i=0; i<numrects; ++i ) {
1072 for ( i=0; i<numrects; ++i ) {
1087 for ( i=0; i<numrects; ++i ) {
1091 video->UpdateRects(this, numrects, rects);
1092 for ( i=0; i<numrects; ++i ) {
1097 video->UpdateRects(this, numrects, rects);
1544 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
1547 SDL_GL_UpdateRects(numrects, rects);
1552 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
1559 for ( i = 0; i < numrects; i++ )