Lines Matching full:shadow
210 video->shadow = NULL;
353 * but will emulate the requested bits-per-pixel with a shadow surface.
518 * Create a shadow surface suitable for fooling the app. :-)
524 /* Allocate the shadow surface */
539 /* 8-bit shadow surfaces report that they have exclusive palette */
553 /* If the video surface is resizable, the shadow should say so */
557 /* If the video surface has no frame, the shadow should say so */
561 /* If the video surface is fullscreen, the shadow should say so */
565 /* If the video surface is flippable, the shadow should say so */
581 * Set the requested video mode, allocating a shadow buffer if necessary.
886 /* Create a shadow surface if necessary */
887 /* There are three conditions under which we create a shadow surface:
909 SDL_SetError("Couldn't create shadow surface");
1048 /* Blit the shadow surface using saved mapping */
1108 /* Copy the shadow surface to the video surface */
1171 * This is a shadow surface, and the physical
1208 * active shadow-to-video blit mappings.