Lines Matching refs:mGL
39 private GL mGL;
42 mGL = gl;
47 int error = ((GL10)mGL).glGetError();
57 ((GL10) mGL).glActiveTexture(texture);
62 ((GL10)mGL).glAlphaFunc(func, ref);
67 ((GL10)mGL).glAlphaFuncx(func, ref);
72 ((GL10)mGL).glBindTexture(target, texture);
77 ((GL10)mGL).glBlendFunc(sfactor, dfactor);
82 ((GL10)mGL).glClear(mask);
87 ((GL10)mGL).glClearColor(red, green, blue, alpha);
92 ((GL10)mGL).glClearColorx(red, green, blue, alpha);
97 ((GL10)mGL).glClearDepthf(depth);
102 ((GL10)mGL).glClearDepthx(depth);
107 ((GL10)mGL).glClearStencil(s);
112 ((GL10)mGL).glClientActiveTexture(texture);
117 ((GL10)mGL).glColor4f(red, green, blue, alpha);
122 ((GL10)mGL).glColor4x(red, green, blue, alpha);
128 ((GL10)mGL).glColorMask(red, green, blue, alpha);
134 ((GL10)mGL).glColorPointer(size, type, stride, pointer);
141 ((GL10)mGL).glCompressedTexImage2D(target, level,
149 ((GL10)mGL).glCompressedTexSubImage2D( target, level,
157 ((GL10)mGL).glCopyTexImage2D( target, level, internalformat,
165 ((GL10)mGL).glCopyTexSubImage2D( target, level, xoffset,
171 ((GL10)mGL).glCullFace(mode);
176 ((GL10)mGL).glDeleteTextures(n, textures);
181 ((GL10)mGL).glDeleteTextures(n, textures, offset);
186 ((GL10)mGL).glDepthFunc(func);
191 ((GL10)mGL).glDepthMask(flag);
196 ((GL10)mGL).glDepthRangef(zNear, zFar);
201 ((GL10)mGL).glDepthRangex(zNear, zFar);
206 ((GL10)mGL).glDisable(cap);
211 ((GL10)mGL).glDisableClientState(array);
216 ((GL10)mGL).glDrawArrays(mode, first, count);
221 ((GL10)mGL).glDrawElements(mode, count, type, indices);
226 ((GL10)mGL).glEnable(cap);
231 ((GL10)mGL).glEnableClientState(array);
236 ((GL10)mGL).glFinish();
241 ((GL10)mGL).glFlush();
246 ((GL10)mGL).glFogf(pname, param);
251 ((GL10)mGL).glFogfv(pname, params);
256 ((GL10)mGL).glFogfv(pname, params, offset);
261 ((GL10)mGL).glFogx(pname, param);
266 ((GL10)mGL).glFogxv(pname, params);
271 ((GL10)mGL).glFogxv(pname, params, offset);
276 ((GL10)mGL).glFrontFace(mode);
282 ((GL10)mGL).glFrustumf( left, right, bottom,
289 ((GL10)mGL).glFrustumx( left, right, bottom, top,
295 ((GL10)mGL).glGenTextures(n, textures);
300 ((GL10)mGL).glGenTextures(n, textures, offset);
305 return ((GL10)mGL).glGetError();
309 ((GL10)mGL).glGetIntegerv(pname, params);
314 ((GL10)mGL).glGetIntegerv(pname, params, offset);
319 String result = ((GL10)mGL).glGetString(name);
325 ((GL10)mGL).glHint(target, mode);
330 ((GL10)mGL).glLightModelf(pname, param);
335 ((GL10)mGL).glLightModelfv(pname, params);
340 ((GL10)mGL).glLightModelfv(pname, params, offset);
345 ((GL10)mGL).glLightModelx(pname, param);
350 ((GL10)mGL).glLightModelxv(pname, params);
355 ((GL10)mGL).glLightModelxv(pname, params, offset);
360 ((GL10)mGL).glLightf(light, pname, param);
365 ((GL10)mGL).glLightfv(light, pname, params);
370 ((GL10)mGL).glLightfv(light, pname, params, offset);
375 ((GL10)mGL).glLightx(light, pname, param);
380 ((GL10)mGL).glLightxv(light, pname, params);
385 ((GL10)mGL).glLightxv(light, pname, params, offset);
390 ((GL10)mGL).glLineWidth(width);
395 ((GL10)mGL).glLineWidthx(width);
400 ((GL10)mGL).glLoadIdentity();
405 ((GL10)mGL).glLoadMatrixf(m);
410 ((GL10)mGL).glLoadMatrixf(m, offset);
415 ((GL10)mGL).glLoadMatrixx(m);
420 ((GL10)mGL).glLoadMatrixx(m, offset);
425 ((GL10)mGL).glLogicOp(opcode);
430 ((GL10)mGL).glMaterialf(face, pname, param);
435 ((GL10)mGL).glMaterialfv(face, pname, params);
440 ((GL10)mGL).glMaterialfv(face, pname, params, offset);
445 ((GL10)mGL).glMaterialx(face, pname, param);
450 ((GL10)mGL).glMaterialxv(face, pname, params);
455 ((GL10)mGL).glMaterialxv(face, pname, params, offset);
460 ((GL10)mGL).glMatrixMode(mode);
465 ((GL10)mGL).glMultMatrixf(m);
470 ((GL10)mGL).glMultMatrixf(m, offset);
475 ((GL10)mGL).glMultMatrixx(m);
480 ((GL10)mGL).glMultMatrixx(m, offset);
486 ((GL10)mGL).glMultiTexCoord4f( target, s, t, r, q);
491 ((GL10)mGL).glMultiTexCoord4x( target, s, t, r, q);
496 ((GL10)mGL).glNormal3f(nx, ny, nz);
501 ((GL10)mGL).glNormal3x(nx, ny, nz);
506 ((GL10)mGL).glNormalPointer(type, stride, pointer);
512 ((GL10)mGL).glOrthof( left, right, bottom, top,
519 ((GL10)mGL).glOrthox( left, right, bottom, top,
525 ((GL10)mGL).glPixelStorei(pname, param);
530 ((GL10)mGL).glPointSize(size);
535 ((GL10)mGL).glPointSizex(size);
540 ((GL10)mGL).glPolygonOffset(factor, units);
545 ((GL10)mGL).glPolygonOffsetx(factor, units);
550 ((GL10)mGL).glPopMatrix();
555 ((GL10)mGL).glPushMatrix();
561 ((GL10)mGL).glReadPixels( x, y, width, height,
567 ((GL10)mGL).glRotatef(angle, x, y, z);
572 ((GL10)mGL).glRotatex(angle, x, y, z);
577 ((GL10)mGL).glSampleCoverage(value, invert);
582 ((GL10)mGL).glSampleCoveragex(value, invert);
587 ((GL10)mGL).glScalef(x, y, z);
592 ((GL10)mGL).glScalex(x, y, z);
597 ((GL10)mGL).glScissor(x, y, width, height);
602 ((GL10)mGL).glShadeModel(mode);
607 ((GL10)mGL).glStencilFunc(func, ref, mask);
612 ((GL10)mGL).glStencilMask(mask);
617 ((GL10)mGL).glStencilOp(fail, zfail, zpass);
623 ((GL10)mGL).glTexCoordPointer( size, type, stride,
629 ((GL10)mGL).glTexEnvf(target, pname, param);
634 ((GL10)mGL).glTexEnvfv(target, pname, params);
639 ((GL10)mGL).glTexEnvfv(target, pname, params, offset);
644 ((GL10)mGL).glTexEnvx(target, pname, param);
649 ((GL10)mGL).glTexEnvxv(target, pname, params);
654 ((GL10)mGL).glTexEnvxv(target, pname, params, offset);
661 ((GL10)mGL).glTexImage2D( target, level, internalformat,
668 ((GL10)mGL).glTexParameterf(target, pname, param);
673 ((GL10)mGL).glTexParameterx(target, pname, param);
680 ((GL10)mGL).glTexSubImage2D( target, level, xoffset,
687 ((GL10)mGL).glTranslatef(x, y, z);
692 ((GL10)mGL).glTranslatex(x, y, z);
698 ((GL10)mGL).glVertexPointer( size, type, stride,
704 ((GL10)mGL).glViewport(x, y, width, height);
709 ((GL11)mGL).glBindBuffer(arg0, arg1);
714 ((GL11)mGL).glBufferData(arg0, arg1, arg2, arg3);
719 ((GL11)mGL).glBufferSubData(arg0, arg1, arg2, arg3);
724 ((GL11)mGL).glClipPlanef(arg0, arg1);
729 ((GL11)mGL).glClipPlanef(arg0, arg1, arg2);
734 ((GL11)mGL).glClipPlanex(arg0, arg1);
739 ((GL11)mGL).glClipPlanex(arg0, arg1, arg2);
744 ((GL11)mGL).glColor4ub(arg0, arg1, arg2, arg3);
749 ((GL11)mGL).glColorPointer(arg0, arg1, arg2, arg3);
754 ((GL11)mGL).glDeleteBuffers(n, buffers);
759 ((GL11)mGL).glDeleteBuffers(n, buffers, offset);
764 ((GL11)mGL).glDrawElements(mode, count, type, offset);
769 ((GL11)mGL).glGenBuffers(n, buffers);
774 ((GL11)mGL).glGenBuffers(n, buffers, offset);
779 ((GL11)mGL).glGetBooleanv(pname, params);
784 ((GL11)mGL).glGetBooleanv(pname, params, offset);
790 ((GL11)mGL).glGetBufferParameteriv( target, pname,
797 ((GL11)mGL).glGetBufferParameteriv( target, pname, params,
803 ((GL11)mGL).glGetClipPlanef(pname, eqn);
808 ((GL11)mGL).glGetClipPlanef(pname, eqn, offset);
813 ((GL11)mGL).glGetClipPlanex(pname, eqn);
818 ((GL11)mGL).glGetClipPlanex(pname, eqn, offset);
823 ((GL11)mGL).glGetFixedv(pname, params);
828 ((GL11)mGL).glGetFixedv(pname, params, offset);
833 ((GL11)mGL).glGetFloatv(pname, params);
838 ((GL11)mGL).glGetFloatv(pname, params, offset);
843 ((GL11)mGL).glGetLightfv(light, pname, params);
849 ((GL11)mGL).glGetLightfv( light, pname, params,
855 ((GL11)mGL).glGetLightxv(light, pname, params);
860 ((GL11)mGL).glGetLightxv(light, pname, params, offset);
865 ((GL11)mGL).glGetMaterialfv(face, pname, params);
871 ((GL11)mGL).glGetMaterialfv( face, pname, params,
877 ((GL11)mGL).glGetMaterialxv(face, pname, params);
883 ((GL11)mGL).glGetMaterialxv( face, pname, params,
889 ((GL11)mGL).glGetPointerv(pname, params);
894 ((GL11)mGL).glGetTexEnviv(env, pname, params);
899 ((GL11)mGL).glGetTexEnviv(env, pname, params, offset);
904 ((GL11)mGL).glGetTexEnvxv(env, pname, params);
909 ((GL11)mGL).glGetTexEnvxv(env, pname, params, offset);
915 ((GL11)mGL).glGetTexParameterfv( target, pname,
922 ((GL11)mGL).glGetTexParameterfv( target, pname, params,
928 ((GL11)mGL).glGetTexParameteriv(target, pname, params);
934 ((GL11)mGL).glGetTexParameteriv( target, pname, params,
940 ((GL11)mGL).glGetTexParameterxv(target, pname, params);
946 ((GL11)mGL).glGetTexParameterxv( target, pname, params,
952 boolean result = ((GL11)mGL).glIsBuffer( buffer);
958 boolean result = ((GL11)mGL).glIsEnabled(cap);
964 boolean result = ((GL11)mGL).glIsTexture( texture);
970 ((GL11)mGL).glNormalPointer(type, stride, offset);
975 ((GL11)mGL).glPointParameterf(pname, param);
980 ((GL11)mGL).glPointParameterfv(pname, params);
985 ((GL11)mGL).glPointParameterfv(pname, params, offset);
990 ((GL11)mGL).glPointParameterx(pname, param);
995 ((GL11)mGL).glPointParameterxv(pname, params);
1000 ((GL11)mGL).glPointParameterxv(pname, params, offset);
1005 ((GL11)mGL).glPointSizePointerOES(type, stride, pointer);
1010 ((GL11)mGL).glTexCoordPointer(size, type, stride, offset);
1015 ((GL11)mGL).glTexEnvi(target, pname, param);
1020 ((GL11)mGL).glTexEnviv(target, pname, params);
1025 ((GL11)mGL).glTexEnviv(target, pname, params, offset);
1030 ((GL11)mGL).glTexParameterfv(target, pname, params);
1036 ((GL11)mGL).glTexParameterfv( target, pname, params,
1042 ((GL11)mGL).glTexParameteri(target, pname, param);
1047 ((GL11)mGL).glTexParameteriv(target, pname, params);
1055 ((GL11)mGL).glTexParameterxv(target, pname, params);
1061 ((GL11)mGL).glTexParameterxv( target, pname, params,
1067 ((GL11)mGL).glVertexPointer(size, type, stride, offset);
1072 ((GL11Ext)mGL).glCurrentPaletteMatrixOES(matrixpaletteindex);
1078 ((GL11Ext)mGL).glDrawTexfOES( x, y, z, width,
1084 ((GL11Ext)mGL).glDrawTexfvOES(coords);
1089 ((GL11Ext)mGL).glDrawTexfvOES(coords, offset);
1094 ((GL11Ext)mGL).glDrawTexiOES( x, y, z, width, height);
1099 ((GL11Ext)mGL).glDrawTexivOES(coords);
1106 ((GL11Ext)mGL).glDrawTexivOES(coords, offset);
1114 ((GL11Ext)mGL).glDrawTexsOES( x, y, z, width,
1120 ((GL11Ext)mGL).glDrawTexsvOES(coords);
1127 ((GL11Ext)mGL).glDrawTexsvOES(coords, offset);
1134 ((GL11Ext)mGL).glDrawTexxOES( x, y, z, width, height);
1139 ((GL11Ext)mGL).glDrawTexxvOES(coords);
1146 ((GL11Ext)mGL).glDrawTexxvOES(coords, offset);
1153 ((GL11Ext)mGL).glLoadPaletteFromModelViewMatrixOES();
1161 ((GL11Ext)mGL).glMatrixIndexPointerOES( size, type, stride,
1169 ((GL11Ext)mGL).glMatrixIndexPointerOES( size, type, stride,
1176 ((GL11Ext)mGL).glWeightPointerOES( size, type, stride,
1183 ((GL11Ext)mGL).glWeightPointerOES( size, type, stride,
1189 int result = ((GL10Ext)mGL).glQueryMatrixxOES( arg0, arg1);
1195 int result = ((GL10Ext)mGL).glQueryMatrixxOES(arg0, arg1,arg2, arg3);